home *** CD-ROM | disk | FTP | other *** search
- REM ╔══════════════════════════════════════════════════════════════════════╗
- REM ║ Mech Warrior II .B50 file explanation ║
- REM ║ ** written by ** ║
- REM ║ ║
- REM ║ Jim "Buck" Rogers ║
- REM ║ E. 2018 S. Riverton, #A-12, Spokane, WA 99207 ║
- REM ║ (509) 534-6433 ║
- REM ║ (if any questions, call after 5:30 pm) ║
- REM ║ ║
- REM ║ -- See the accompanying Mech2jim.txt file for button explanations -- ║
- REM ║ -- Also, make sure you have the Mech2jim.m50 file! -- ║
- REM ╚══════════════════════════════════════════════════════════════════════╝
-
-
- Rem *** See the corresponding .M50 file for the definitions used here ***
-
- MDEF MECH2JIM
- USE WCS
-
- Rem *** I opted to use a lower rate with "/N" parameters ***
-
- RATE 5
-
- Rem *** Digital Throttle Type 1 is not reliable! Full throttle is when ***
- Rem *** the WCS Mark II is fully forward. ***
-
- DigitalThrottle2
-
- Rem *** Complete stop of your Mech when WCS Mark II is fully back. ***
-
- BTN MT Min_Throttle
-
- Rem *** I have chosen to reserve communications and last resort efforts ***
- Rem *** for the "/D" (rocker in lower position) parameter; consequently, ***
- Rem *** "Jump Jet", "Jump Jet Steering", "Pilot Eye Control" and torso ***
- Rem *** controls are not available with the rocker switch in this ***
- Rem *** position (so don't carry on a 1-hour dialogue with your ***
- Rem *** Starmates!). Also note that, in regards to this program, ***
- Rem *** functions I have deemed lower in priority are available with the ***
- Rem *** S3 button "in" for that particular button assignment. Mech ***
- Rem *** piloting, views, HUD, targeting and weapons are given priority ***
- Rem *** with the rocker switch in the upper ("/U") and middle ("/M") ***
- Rem *** positions. Communications and last resort efforts are given ***
- Rem *** priority with the rocker in the lower position ("/D"), as said ***
- Rem *** before. Please keep this in mind when reading the explanations ***
- Rem *** that follow. ***
-
- Rem -------------------------------------------------------------------- Rem
- Rem *** If you are in a Mech that has jump jets, keep the rocker in the ***
- Rem *** upper position as you approach battle. Hat 1 is programmed for ***
- Rem *** the Jump Jet Steering when the rocker is in the upper position. ***
- Rem *** This was more important than the Pilot Eye Controls as far as I ***
- Rem *** was concerned. If you are in a Mech that does not have jump ***
- Rem *** jets, keep the rocker in the middle position, since Hat 1 is ***
- Rem *** then programmed for the Pilot Eye Controls. Of course, is you ***
- Rem *** have jump jets, you can always toggle the rocker for Pilot Eye ***
- Rem *** Controls. Hat 1 was just the most logical place for Jump Jet ***
- Rem *** Steering after I thought about the placement of all the other ***
- Rem *** functions! ***
- Rem -------------------------------------------------------------------- Rem
-
- Rem *** T1 serves as the "Reverse" and "Jump Jet" commands. Because you ***
- Rem *** will probably use the "Jump Jet" in heated battles, I chose to ***
- Rem *** make it available with S3 in the "out" position (you must also ***
- Rem *** hold it! - another reason why!). "Reverse" is a one-time quick ***
- Rem *** action and so I assigned it a two-button action. ***
-
-
- BTN T1 /U /I /N Reverse
- /O Jump_Jet
- /M /I /N Reverse
- /O Jump_Jet
-
- Rem *** Communications take priority here, so now "Jump Jet" is not ***
- Rem *** available! In the "Commanding Starmates" or "Command Points" ***
- Rem *** screen there are a maximum of 7 options (one being "0 [ESC]"). ***
- Rem *** Buttons T1 through T6 correspond to those choices. "0" is the ***
- Rem *** same as using the ESC key, which has been assigned to button S4 ***
- Rem *** (with the rocker in the lower position). ***
-
- /D /I /N Reverse
- /O /N Choice_One
-
- Rem *** Turn that torso left! Or realign it! ***
-
- BTN T2 /U /I /N Torso_Center
- /O Torso_Left
- /M /I /N Torso_Center
- /O Torso_Left
-
- Rem *** Go ahead ... turn the Override command off ... and blow yourself ***
- Rem *** up when you overheat ... no big problem ... but then again you ***
- Rem *** are a Mech Warrior! Death is honorable! (NOT!) ***
-
- /D /I /N Override_Thermal_Shutdown
- /O /N Choice_Two
-
- Rem *** Turn that torso right! Or center your legs to your current ***
- Rem *** torso direction! ***
-
- BTN T3 /U /I /N Center_Legs_To_Torso
- /O Torso_Right
- /M /I /N Center_Legs_To_Torso
- /O Torso_Right
-
- Rem *** Go ahead and be a REAL man ... turn the Auto Eject feature off! ***
-
- /D /I /N Auto_Eject_On_Off
- /O /N Choice_Three
-
- Rem *** Targeting and inspection has been assigned to buttons T4, T5 and ***
- Rem *** T6
-
- BTN T4 /U /I /N Target_Friendly
- /O /N Target_Nearest_Enemy
- /M /I /N Target_Friendly
- /O /N Target_Nearest_Enemy
-
- Rem *** If you are really good, turn your targeting off - bag the ***
- Rem *** computer's help and just use your eyes! What? A Mech pilot is ***
- Rem *** supposed to have 20/20 vision ... how did you sneak by? ***
-
- /D /I /N Targeting_Off
- /O /N Choice_Four
-
- Rem *** More targeting info ... ***
-
- BTN T5 /U /I /N Previous_Target
- /O /N Cycle_Targets
- /M /I /N Previous_Target
- /O /N Cycle_Targets
-
- Rem *** Here you can command your Starmates directly without having to ***
- Rem *** first access the Command Computer ... saves one step ... but you ***
- Rem *** have to push more buttons on the WCS! Whatever you prefer! ***
-
- /D /I /T /N Command_Point_One
- /T /N Command_Point_Two
- /O /N Choice_Five
-
- Rem *** Target an object and inspect it ... I also made the targeting ***
- Rem *** available when the rocker switch is in the lower position so you ***
- Rem *** wouldn't have to flip it back and forth when assigning a ***
- Rem *** starmate to a particular target. ***
-
- BTN T6 /U /I /N Inspect_Targeted_Object
- /O /N Target_Object_Underneath_Reticle
- /M /I /N Inspect_Targeted_Object
- /O /N Target_Object_Underneath_Reticle
- /D /I /N Target_Object_Underneath_Reticle
- /O /N Choice_Six
-
- Rem *** Turn off your Mech and be undetectable! To the radar that is! ***
- Rem *** But to the schmuck who does have 20/20 vision you are one sorry ***
- Rem *** piece of scrap metal! But, yes, you are undetectable to the ***
- Rem *** radar... ***
-
- BTN S1 /I /N Manual_Shutdown_Restart
-
- Rem *** Want more speed? Turn this on! Want less heat dissipation? ***
- Rem *** Turn this on! Want the possibility of breaking down and not ***
- Rem *** being able to move? By all means ... turn this on! You just ***
- Rem *** don't get something for nothing! But then again ___ ___ _ ____ ***
- Rem *** _______! (Fill in blank ... correct answer is "You are a Mech ***
- Rem *** Warrior; please remember this ...) ***
-
- /O /N MASC_On_Off
-
- Rem *** Select the group of weapons you want to fire and then choose to ***
- Rem *** fire then all at once (nice heat build-up...) or fire them in ***
- Rem *** succession (not as much heat build-up). ***
-
- BTN S2 /I /N Chain_Fire_Or_Group_Fire
- /O Select_Weapon_Group
-
- Rem *** It's hard to accidentally jettison your ammo when you have this ***
- Rem *** button combination! Also, command your Starmates. Once you ***
- Rem *** enable the command computer, switch the rocker to the lower ***
- Rem *** position and use buttons T1 through T6 to select the commands, ***
- Rem *** or use button S4 (with the rocker in the lower position) to ESC ***
- Rem *** (same as choosing "0"). ***
-
- BTN S4 /U /I /N Jettison_Ammunition
- /O /N Commanding_Starmates
- /M /I /N Jettison_Ammunition
- /O /N Commanding_Starmates
-
- Rem *** Self-destructing is not something you want to accidentally ***
- Rem *** perform ... and thus the button combination! With the Command ***
- Rem *** Computer on (or Commanding Starmates), "Escape" functions as the ***
- Rem *** "0" option. With it off, it functions as the actual Escape key. ***
- Rem *** You can then use buttons T1 through T6 (with the rocker in the ***
- Rem *** lower position) to choose the options for the game itself (nice ***
- Rem *** dual-purpose key!). ***
-
- /D /I /N Self_Destruct
- /O /N Escape
-
- Rem *** Okay, here is where I had some problems... Where you see "RAW" ***
- Rem *** I could not get the Thrustmaster to recognize a key combination ***
- Rem *** and so I had to use the raw codes for these commands. Hat 1 ***
- Rem *** serves three purposes depending on the position of the rocker ***
- Rem *** switch: With the rocker up it serves as the Jump Jet Steering ***
- Rem *** and Turning; in the middle it serves as the Pilot Eye Control; ***
- Rem *** down, it serves as Non-Game Controls (not ESC though) and the ***
- Rem *** cowardly Eject feature (remember, ___ ___ _ ____ _______!). ***
-
- Rem *** Jump Jet Forward! ***
-
- BTN H1U /U /P RAW (#E0 #6C)
- /R RAW (#F0 #E0 #6C)
-
- Rem *** This was the most logical spot for the Target View. ***
-
- /M /I /N Target_View
-
- Rem *** Look down! ***
-
- /O /P RAW (#14 #E0 #75)
- /R RAW (#F0 #E0 #75 #F0 #14)
-
- Rem *** Sure, you probably are in a hopless situation, out of ammo and ***
- Rem *** can't move. Plasma bursts are all around you and Mechs are ***
- Rem *** trying to jump on you ... but you? No! Instead of facing death ***
- Rem *** like a REAL warrior you choose to A B O R T! Mommy! ***
-
- /D /I /N Abort_Mission
-
- Rem *** Take a breather ... you big wimp! ***
-
- /O /N Pause
-
- Rem *** Jump Jet Backward! ***
-
- BTN H1D /U /P RAW (#E0 #69)
- /R RAW (#F0 #E0 #69)
-
- Rem *** Just what it says ... ***
-
- /M /I /N Rear_View
-
- Rem *** Look up! ***
-
- /O /P RAW (#14 #E0 #72)
- /R RAW (#F0 #E0 #72 #F0 #14)
-
- Rem *** The coward's choice ... ***
-
- /D /I /N Eject!
-
- Rem *** Didn't you just take a breather? ***
-
- /O /N Pause
-
- Rem *** Jump Jet Counterclockwise! ***
-
- BTN H1L /U /I /P RAW (#E0 #71)
- /R RAW (#F0 #E0 #71)
-
- Rem *** Jump Jet Left! ***
-
- /O /P RAW (#E0 #70)
- /R RAW (#F0 #E0 #70)
-
- Rem *** Quick glance to your left! ***
-
- /M /I /P RAW (#6C)
- /R RAW (#F0 #6C)
-
- Rem *** Look to your left!
-
- /O /P RAW (#14 #E0 #6B)
- /R RAW (#F0 #E0 #6B #F0 #14)
-
- Rem *** Just in case you have other things you want to do ... like have ***
- Rem *** some milk and cookies ... you big wimp! ***
-
- /D /N Autopilot_On_Off
-
- Rem *** Jump Jet Clockwise! ***
-
- BTN H1R /U /I /P RAW (#E0 #7A)
- /R RAW (#F0 #E0 #7A)
-
- Rem *** Jump Jet Right! ***
-
- /O /P RAW (#E0 #7D)
- /R RAW (#F0 #E0 #7D)
-
- Rem *** Quick glance to your right! ***
-
- /M /I /P RAW (#7D)
- /R RAW (#F0 #7D)
-
- Rem *** Look to your right! ***
-
- /O /P RAW (#14 #E0 #74)
- /R RAW (#F0 #E0 #74 #F0 #14)
-
- Rem *** Snap a screenshot of whatever you want! Just don't take one of ***
- Rem *** your eating those milk and cookies ... Or you're outta here! ***
-
- /D /N Snap_Screenshot
-
- Rem *** Hat 2 serves to group your choice of weapons and fire them. ***
-
- Rem *** Add selected weapon to Group 2. ***
-
- BTN H2U /I /P RAW (#12 #1E)
- /R RAW (#F0 #1E #F0 #12)
-
- Rem *** Fire weapons in Group 2! ***
-
- /O /P RAW (#E0 #4A)
- /R RAW (#F0 #E0 #4A)
-
- Rem *** Ahhhh! See just what kind of damage the weapons you just fired ***
- Rem *** will do! Full-screen delight or wimpy little screen spacesaver. ***
-
- BTN H2D /I /N Weapon_View_Full
- /O /N Weapon_View
-
- Rem *** Add selected weapon to Group 1. ***
-
- BTN H2L /I /P RAW (#12 #16)
- /R RAW (#F0 #16 #F0 #12)
-
- Rem *** Fire weapons in Group 1! ***
-
- /O /P RAW (#77)
- /R RAW (#F0 #77)
-
- Rem *** Add selected weapon to Group 3. ***
-
- BTN H2R /I /P RAW (#12 #26)
- /R RAW (#F0 #26 #F0 #12)
-
- Rem *** Fire weapons in Group 3! ***
-
- /O /P RAW (#7C)
- /R RAW (#F0 #7C)
-
- Rem *** Hat 3 serves as your electronic systems status, displays, etc. ***
- Rem *** In other words ... YOUR HUD! ***
-
- Rem *** Sweet and simple ... ***
-
- BTN H3U /I /N Hud_On_Off
-
- Rem *** This toggles between no radar, small radar and big studly radar! ***
- Rem *** You can change the range by using the zoom functions on Hat 4. ***
-
- /O /N Radar_Display_On_Off
-
- Rem *** Check your systems status (as long as you HOLD the button!). If ***
- Rem *** you want to change something here, just use buttons T1 through ***
- Rem *** T6 with the rocker in the lower position (the hard way ...) or ***
- Rem *** simply used the assigned button for that option! And that could ***
- Rem *** be one of two places - either above this line or below it... ***
-
- BTN H3D /U /I /P /N System_Status
- /R /N System_Status
-
- Rem *** Cycle through the various navigation points. ***
-
- /O /N Nav_Point
-
- Rem *** Now haven't you seen these somewhere before? ***
-
- /M /I /P /N System_Status
- /R /N System_Status
- /O /N Nav_Point
-
- Rem *** The dreaded mission objectives ... ***
-
- /D /P /N Objectives
- /R /N Objectives
-
- Rem *** Have a bar readout of your armor damage or use a wire-frame view ***
- Rem *** of your Mech showing the various stages of damage (this is one ***
- Rem *** display where all you ever want to see is ... GREEN!). ***
-
- BTN H3L /I /N Armor_Damage
- /O /N Wire_Frame_Damage_Display
-
- Rem *** Dusk, dawn or twilight conditions? Well, this is just the thing ***
- Rem *** for you! Enhanced image will also show you the damage you are ***
- Rem *** doing to your favorite enemy, but you only have wire-frame ***
- Rem *** outlines of all terrain and objects. Low-light shows the actual ***
- Rem *** environment you are in, but no damage status of enemies! ***
-
- BTN H3R /I /N Enh_Image
- /O /N Low_Light_Amp
-
- Rem *** Hat 4 serves as external views and their associated controls. ***
- Rem *** It also controls the view directly beneath your mech (so you can ***
- Rem *** jump on your enemy!).
-
- Rem *** Zoom in for the satellite view (also changes radar range). ***
-
- BTN H4U /I Satellite_Zoom_In
-
- Rem *** Zoom in for the pilot view (also changes radar range). ***
-
- /O Zoom_In
-
- Rem *** Zoom out for the satellite view (also changes radar range). ***
-
- BTN H4D /I Satellite_Zoom_Out
-
- Rem *** Zoom out for the pilot view (also changes radar range). ***
-
- /O Zoom_Out
-
- Rem *** Satellite view of your area. ***
-
- BTN H4L /I /N Satellite_Uplink_On_Off
-
- Rem *** An outside view of your Mech! Rotate it and zoom it with the ***
- Rem *** Pilot Eye Controls and the zoom keys! ***
-
- /O /N External_Camera_On_Off
-
- Rem *** If you're out of ammo, this view will be all you'll ever want to ***
- Rem *** use, since the only way to destroy your enemy will be to jump on ***
- Rem *** him! You'll need that view to guide your Mech's feet! ***
-
- BTN H4R /I /N Down_View
-
- Rem *** In the pilot view, this will reset your original magnification. ***
-
- /O /N Reset_Zoom
-
- Rem *** Well, this was fun! I just wanted to add some light humor to ***
- Rem *** all of this! I respect the makers of this game and in no way am ***
- Rem *** I putting it down. I just wanted to make reading it fun. By ***
- Rem *** the way _ __ _ ____ _______! I AM A MECH WARRIOR! See you ***
- Rem *** around! ***
-